A London-based game writer, narrative designer, developer and screenwriter.
I enjoy crafting immersive, surprising and compelling stories that instantly transport you into the worlds they inhabit, whether in my own projects or through collaborating with other creators.
I’m always excited to assist developers in the realm of story, whether helping finesse their ideas, coming up with new ones, or fixing story issues – helping them understand problems they’ve faced and how we can go about rectifying them.
I have experience in Narrative Design, Puzzle Design, Dialogue, Story Arcs, Audio Logs and Journal Entries and have worked in writers' rooms on two projects.
Recent projects I've worked on as a writer and designer include:
Only Haven (2024) — First-person WW2 mystery on a remote Scottish island. Includes voice acting. (Lead Writer)
Giallo (2024) — Retro-style, Giallo-inspired Italian horror, mystery and action-adventure game. (Lead Writer; Narrative Design)
Xerxes Shadow (2025) — Sci-fi space shooter/FPS, in the vein of The Expanse. (Writer)
Cursed Construction (2025+) — J-horror inspired first-person game, set in a creepy construction site in the wake of a tragic accident. (Lead Writer; Narrative Designer)
Testimonial: "Jason's work truly does have that rare mark of a conscientious writer: the care he puts into small details is as much of a game-changer as his knowledge of big-picture plot. When you add the fact he's got an instinct for how to weave this into a game's design, you've got someone who will hugely benefit your project." Cade Haley – Creator, Only Haven (2024).
You can also see some of my own recent independent solo game projects below.
Thanks for reading! Please get in touch if you’d like to talk about my work or connect.